A three-dimensional, interactive VR world compared with the usual video conferencing platforms

March 4, 2020
by RAUM Editor

Many thanks to mm1 and Blanx for letting us test a three-dimensional, interactive VR world against the usual video conferencing platforms for almost three weeks. In workshops or simple conversations, the sense of being a team is strongly supported by the user’s body language (turning towards each other while talking) and by the imitated gestures and facial expressions (mouth and eye movements), and that helps the shared workshop result. You perceive yourself and the others differently and interact more naturally with each other – a great experience! RAUM virtual reality collaboration

voice - MSD - Thomas Friedlein

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