RAUM vs. MeetinVR:
The Workspace Alternative for Real VR Collaboration
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When should you switch?
MeetinVR served teams well as a dedicated VR meeting room — focused, functional, and built for the session at hand. But MeetinVR is shutting down on April 30, 2026. RAUM is the workspace that carries forward what MeetinVR started: professional VR collaboration, now with persistent spaces, enterprise infrastructure, and a platform built to stay. If your team relied on MeetinVR for real work in VR, RAUM is where that work continues.
Why teams look for a MeetinVR alternative
MeetinVR proved that enterprise VR meetings work. Teams ran workshops, presented 3D models, and brainstormed on virtual whiteboards — all inside a purpose-built environment. But the platform’s trajectory exposed structural limits:
- Session resets: Content created during a meeting — whiteboards, sketches, sticky notes — lived for the session. Between meetings, teams had to rebuild context from scratch.
- Per-user pricing: At €35 per user per month, scaling across departments hit budget walls quickly. Every new participant meant another license.
- Platform continuity: MeetinVR filed for bankruptcy in August 2023, was acquired by VR Owl Group, and ultimately announced its shutdown in January 2026. For teams investing in VR workflows, that instability became the deciding factor.
The point: Teams look for a MeetinVR alternative not because VR collaboration failed — but because the infrastructure behind MeetinVR could not scale with them.
The fundamental difference:
Meeting room vs. workspace
MeetinVR hosted the meeting — RAUM hosts the work.
- MeetinVR (The meeting room): Focus on the live session. You enter, collaborate, and leave. The room served its purpose and reset for the next booking.
- RAUM (The workspace): Focus on the ongoing project. The space retains whiteboards, 3D assets, and spatial layouts between sessions. Monday’s strategy workshop is still there on Thursday — no rebuild, no re-upload, no lost context.
Feature comparison:
RAUM vs. MeetinVR
| Aspect | MeetinVR | RAUM (workspace focus) |
|---|---|---|
| Workspace model | Session-based (room resets between meetings) | Persistent (content stays exactly where the team left it) |
| Pricing model | Per user — €35/month per seat | Per workspace — unlimited users on one license |
| Participant capacity | Up to 33 passive / 20 in active workshops | Scales with plan tier |
| Content & collaboration tools | Whiteboards, sticky notes, 3D pen, mind maps | Blox, canvas boards, 3D asset library, no-code workspace design |
| Data sovereignty | Cloud-hosted, no EU-specific infrastructure | European infrastructure, GDPR-native, closed environment |
| Platform status | Shutting down April 30, 2026 | Active, independently funded, enterprise-committed |
What MeetinVR did well
MeetinVR earned its place in the enterprise VR category. It was one of the first platforms to take VR meetings seriously as a business tool — not a novelty. The avatar system, built on ReadyPlayer.Me, generated realistic representations from a selfie. Multi-headset support across Quest, Pico, and PCVR meant teams did not have to standardize on a single vendor. And features like voice zones and speech-to-text sticky notes showed genuine attention to how professionals actually work in a shared virtual space.
Companies like VMware, Takeda, and Stanford used the platform. That is not a footnote — it is evidence that the product worked. MeetinVR’s contribution was proving the category. The limitation was building the infrastructure to sustain it.
Why RAUM beats MeetinVR
RAUM takes what MeetinVR proved possible and builds it on architecture designed for the long term.
1. Persistence that compounds
The single largest difference. In MeetinVR, a productive workshop ended when the session ended. Whiteboards were exported as images; spatial arrangements were gone. In RAUM, every object, every board, every layout stays in place. A complex strategy developed across three sessions exists as one continuous space — not three disconnected exports. That persistence turns a meeting tool into a project infrastructure.
2. Pricing that removes the headcount barrier
MeetinVR’s per-user model meant every additional participant required a budget decision. RAUM’s per-workspace licensing flips this: the hosting team pays for the space, and participants join without individual licenses. Rolling out VR collaboration across a department or inviting external stakeholders does not multiply the cost. That changes the economics of adoption from gated to scalable.
3. A platform built to stay
Every team migrating from MeetinVR is asking the same question: will the next platform shut down too? RAUM is independently funded and exclusively focused on enterprise VR. There is no consumer product to pivot toward, no parent company that can reallocate priorities overnight. The market consolidation of early 2026 — Meta exiting enterprise VR, MeetinVR closing — is clearing out platforms without the commitment or infrastructure to serve enterprise teams at scale. RAUM is one of the platforms that remains.
Conclusion: The workspace that continues
RAUM is the MeetinVR alternative for teams that proved VR collaboration works and now need a platform that will not disappear. MeetinVR hosted the meeting. RAUM hosts the project — and keeps it running.
The alternative to MeetinVR when the work outlasts the session.
Ready to migrate your team from MeetinVR?
- Book a call — We’ll walk through how to move your MeetinVR workflows to RAUM.
- Read the full MeetinVR migration guide — Timeline, steps, and what to download before April 30.
